EtrusCon Winter Edition 2015: Gregor Hutton untold

Who the hell is Gregor Hutton?? 
I’m a games designer and illustrator from Scotland. I’ve been gaming since the 1980s and I’ve published a small number of independent role-playing games: Best Friends, 3:16 and Remember Tomorrow. I worked with Joe Prince on his excellent Hell 4 Leather and most recently I did illustrations for Nathan D. Paoletta’s World Wide Wrestling game.
The games we should have already known… 
3:16 is my most well-known game and is everything I have ever wanted to say about Starship Troopers, Aliens, Warhammer 40k, and the Iraq War. The interesting thing about this game is that you make your character’s history in play – there are rules to protect you from dying, but other rules that encourage you to die. The game itself is a question that only you can answer.

My most recent game is Remember Tomorrow which has no GM and is a near-future game about stories crashing into each other. The interesting thing about this game is that it rewards those that listen to other players.

Best Friends is the oldest of my independent games (it will soon be 10 years old) and is a game about playing women, where all the men are just stuff and nonsense and have no agency. The interesting thing is that all the other players assign your character’s strengths and weaknesses based on either a whim (if they don’t know you) or who you are as a player (if they do know you). That was tough for most gamers, but not as tough as having to play a woman apparent

… and the ones we are craving to play – athough we still dont know their existence.
I am currently playtesting a game called Darkest Moment which is like Twilight or Being Human set in Edinburgh. It’s a variant of Remember Tomorrow with a GM and scene economy. The scene economy must work as Alan Jackson has stolen it for a game he also has in development in Edinburgh.
What does it mean being an “indie author” in UK? 
I find it all very laughable. There are good games and bad games. The point of being “indie” was to say to people (and ourselves) that you can do it, it can be rewarding and you don’t need to suck at the pipe of established games companies. It was never a guarantee of quality or a lack of quality. I do find it a good achievement that there are a bunch of games designers in the UK now that weren’t designing and publishing before. I think the Collective Endeavour and other indie designers like Joe Prince, Matt Machell, Malcolm Craig, Andrew Kenrick and Neil Gow had a lot to do with that. Guys like Graham Walmsley were always going to do their own thing, so I can take no credit or blame for that! And excellent companies like Pelgrane Press and Cubicle 7 are not so different in scale, talent and scope from the indie stuff anyway.
An Italian roleplay gamer in London. Could you tell us something about the british roleplaying game background ?
I think there’s a big games scene especially in London. You can tell the size of gaming in Britain by the number of shops and how many copies of D&D there are in comic shops too. For indie games there is a regular indie games meet in London that I know of. For conventions there are some very good ones: Concrete Cow, Furnace, Dragonmeet, IndieCon and nearest to me in Scotland there is Conpulsion in Edinburgh. UK Games Expo is the biggest convention and covers all of gaming. It’s pretty good. The Student Nationals is surprisingly good.
Do you know something about Italian indie authors? And about their games?
I know about Iacopo Frigerio and Tazio Bettin of course! And I enjoy The One Ring from Francesco Nepitello too – I’m sure that it’s more “indie” than FATE, and given how well I know Fred Hicks, Rob Donoghue and Lenny Balsera I think I can say that FATE is “indie”. Most of the Italian “indie” games I have seen published are very beautiful translations of American games. Everyone who is anyone in the world “indie” scene knows of the Italians. I am looking forward to seeing more English translations of Italian games (as happens in board and card gaming).
I bet the notoriety of the EtrusCon arrived till beyond the Wall. What do you think is going to happen in Montecatini? 
I am looking forward to a lot of good gaming! My only other trip to Italy was to GnoccoCon a few years ago – the weather, food and role-playing was all of the very highest standard. I am hoping that I can persuade Joe Prince to play a game that involves dice! That would be an achievement.